Information vs. Meaning
- Information, in a physics sense (Shannon), is about the implausibility of an event (self-information) or its average (entropy). Meaning arises from the relationship between an observer and the observed, representing Bayesian beliefs about the observed.
- Meaning is what neuronal activity *represents* about sensory input, not the activity itself. It’s about beliefs *about* something, requiring a separation between observer and observed.
The Bowtie Architecture and Time
- Information can be viewed on behavioral, developmental, and evolutionary timescales. We access the past through “memory engrams,” and use them for forward-aimed behavior.
- The “bowtie” metaphor: Experiences are compressed into a generative model (left side). The *interpretation* of memories/information (right side) is fundamentally creative, going beyond algorithmic processing.
- Analogy to Information Bottleneck. The present is the bottleneck, and is the simplest Markov blanket. The future and past are on the sides.
- Compression is crucial. Systems infer the causes of compressed sensory input. This decompression/disentangling is a form of inference – filling in the gaps – minimizing variational free energy. This is creative.
- The “bottleneck effect”. There are simple explaintions found for interpreting and explaining data.
- “In-painting” fills gaps within existing structures; “out-painting” extends into novel areas unprepared for by the past.
Xenobots, Anthrobots, and Novelty
- There exist new expressions found that allows us to communicate with xenobots in new ways.
- Anthrobots (from human tracheal cells) show massive gene expression changes in their new lifestyle, demonstrating plasticity beyond standard embryonic development.
- These cells “go past” merely in-painting by using current systems for different function.
- This highlights the ability of biological systems to go beyond past experience and solve problems in novel, adaptive ways.
Genomes and Plasticity
- Genome and phenotype relationship. This is intelligent and not a mere map.
- There is hiding of what the genes have to do as repairs take place.
- The Genome as problem solvers. More is offloaded, giving space for genes to evolve in a creative manner.
- The genome doesn’t encode memories of specific past environments, but rather “tricks” that enable a problem-solving agent to adapt to *various* (potentially novel) situations.
- Evolution selects for “learnability,” not just “selectability.” The genome provides plasticity and the capacity to learn in an “unrealized” world.
- Planaria as extreme examples. They have minimal reliance on their (unstable) genome, putting effort into algorithms that build a “proper worm” regardless of hardware. They can’t be transgenic.
- The present contains, what’s necessary from the past in order to be ready to move toward the future.
- Evolution/biology works from a place where they know change must occur. This means biology must create solvers which will solve whatever it comes across (a form of intelligent “beginners” mindset)
- Because organisms/cells solve, even what should be harmful genes are no longer expressed in selection (as other organisms are ready). Thus evolution can proceed freely.
Noise, Prediction Error, and Creativity
- Noise and the observer. Noise is how the system is defined. For example: quantum mechanics underwrite on noise.
- What is considered “noise” depends on the observer’s perspective and expectations. It can be an opportunity for different computations.
- The noise are like quantum fluctuation.
- There is prediction error that exists within biological life. It serves a positive and functional use to understand and get “used” to its experience and environment.
- Prediction error is distinct from foundational random fluctuations. It’s essential for belief updating and drives the dynamics of biotic self-organization – “In the absence of prediction error, I would be dead.”
The “Self” and the Present
- The story is important because of how it continuously maintains the model through time. The view of the self.
- The observer creates an observation to understand themselves. A story/narrative. The notion is self can easily be lost or disturbed.
- To understand the world is the same as asking it how one should act.
- Higher agency happens to do planning. But there exist simplified methods, “some of that ends up happening anyway as a byproduct of simpler things that they’re doing.”.
- Data, and not the program itself, may dictate a large reason/control on how biological organization/self organization occur.
- A model which persist well and make niche contructions (helpful models/mindsets/perspective), this could change behaviors drastically. This is not unlike cancer or human brains and persnality constructs.
- The “now” is critical for the self. It defines a continuous process of storytelling, interpretation, and meaning-seeking, a “self-telling story.” The present is like communicating to your past/future.
- Mortal vs simulated models. The real biological world cannot have simulations (running forever).
- Mental action and attention are how one can “pick” out the organization that it deems to be fit (from previous model, experiences, senses, etc…)
- This process extends to communication with past/future selves, constructing a narrative that integrates past experiences.
Mortality vs. Story of self and Biological and “Psychological” Disease
- Meaning that is passed through the “bottleneck effect” (or time) can give more information of its systems.
- Aging as goal disruption: Somatic intelligence can suffer “existential boredom” after achieving its morphogenetic goals, leading to degradation even *without* external damage.
- Changing is the necessary of existence, we must keep going in different scales.
- Mathematical “death” (oscillator death/equilibrium) occurs when a system stops changing, violating the dynamics necessary for life. Staying in one place is like being a closed system, so you can’t exist.
- Staying too long (in on ideal “goal” like state), would break laws of dynamics of existence and change.
- The “renewal effect”. Where change can occur. Such as to have “children”, even.
- Higher/lower organisms. “The cycle of reproduction..”, there exist other organisms.
- Story and Selfhood. “and ended by explicitly talking about the constructive aspects of this so-called deflationary account.”: “what we’re talking about is, you know, a really beautiful constructive process…”, they use creativity, active-reconstructing, understanding models to best organize.
- Distinction dissolved, between psychological and bioogical systems, from attention, to action, to prediction errors: “…ranging from hallucinations and delusions right through to, say, dysmorphophobia, you know, abnormal beliefs about my body, for example.” This plays a role for biological and “psychological” well-being (example, Cancer with understanding boundaries).
- The ability to predict future actions leads to having mental and internal (in brain) action (hypothetical). Having future in model means having bigger scales. Having future hypothetical also require higher and bigger models and constructs.
Scale-Free Consiousness
- Can consciousness itself occur in lower/higher organization?: …basically you could find processes that have the attribute of things that we consider to be conscious processes expressed at multiple scales.
Concerns, and Story Telling.
- The risk. Science not always the answer, there are those who become unstable with science’s new findings that they feel themselves not exist, that the sense and beauty is removed.
- Science, its constructive uses, should provide more to existence and understanding.